Slush Tile Rush is a combat-focused match-3 game. The game revolves around the Slush Fighters' journey back home after their victory against Big Blue and his Invaders. Unlike the previous game, only half of the team are present in the game as playable and unlockable fighters. Slush Tile Rush takes place chronologically after Slush Invaders: Game, and is the fourth overall entry in the Slush Invaders series.
The game emphasizes light-strategy and quick reflexes where the player must match character tiles from two puzzle boards, matching tiles with the same one causes the chosen character tiles will enable the chosen character to attack the enemy displayed on the screen, adjacent to the boards. Defeating enemies advances the level and will be faced with a boss.
Most of the Slush Fighters also received redesigns, such as Steric receiving a brown baseball cap and Stick Luke now wearing purple sunglasses. Additionally, the designs also made the characters appear younger in contrast to the previous game, with both Sthomas and Stick Waqas no longer having visible stubbles.
PlotIn-Game Introduction: "It's been a long 6 months for our heroes... but now that they've finally repelled the evil Slush Invaders... all these guys have to do is... get back Home!"
After 6 months battling the Blue Baddies, the Slush Fighters have finally repelled their base of operation in Luna and they can now rest after a half of a year adventure. The fighters, the prisoners they rescued, the newly redeemed Stanthony and some of the Blue Troops that have turned to the good side rejoice their success overthe battle, all of them go their separate ways (not counting Stanthony as he joins the group) and with that the Slush Fighters decide to go back home, BUT after getting side tracked with their battle for good and evil, they have to make the long trek to Slusher.
With most of their comrades tired, weakened and unable to fight, 15 of the remaining active fighters decide to lead the way, but they have to surpass Solarise and the rest of the still active Blues, Cobalts, Azures, Drabs and some new group called the Blue Fanatics. After dealing them and reach a tower, the fighters are confronted by an angry Blue they beat up earlier, a scarecrow possessed by Blue Paint named Wicker Blue and the leader of the Blue Fanatics, Overly Zealous Blue. Soon defeating these trio, they head on over to Slushy Ice Frosting, taking a shortcut towards a Giant Snowman, but not without having a but of fun first. As they travel towards the Snowman they have no idea that the remaining Invaders are still on them.
Reaching the top of the Snowman, they have to surpass the brain of the Snowman itself called "Moochin' Snowball", a Slush Token obsessed Snowball who resides on top of the Gigantic Snowman's head. During the fight, the group accidentally awakens a Disturbed Star Sign who teams up with Moochin' Snowball, but the two are then defeated and the group continue their journey. As they leave the Snowy plains, Ben, Sthomas and Michael stumble upon what seems to be brain-like orbs on the ground, Sthomas and Ben begin to mess around with one of them which causes Stick Michael to get scared and worried, nonetheless, the group decides to take a shortcut, yet again, through Twilight Tundra. They encounter a bunch of Blues, Cobalts, Drabs, a new type of monsters called Paint Slimes and Brain Mimes. They notice a monument and decide to climb it in which they are confronted by Yoyo and Nhazul who are being brainwashed by a Blue who got too soaked in Blue Paint, calling himself Moon-Bleached Blunatic. After a long fight, they manage to defeat Blunatic and free the two RHG Fighters who guide them through Twilight Tundra and onto Rose-Tinted Woods. From there, Nhazul and Yoyo part ways from the fighters.As they are travelling in the woods, they spot a ladder leading up to the sky, a bit far fetched, the group immediately run towards it, but once again they are ambushed by Blues, Cobalts, Drabs, Paint Slimes and some angry Moss Giants. They all manage to reach the ladder and climb it. As they climb, Stickyle suddenly stops, as he now fears heights, and Marcstick tells him to keep moving. Stick Waqas then spots Slusher from the ladder, indicating that they are almost home. At the top, the fighters are attacked by a Blue who turned into a Fairy. They defeat this strange type of Blue and continue on. On their way, they are halted by the King of the Clouds who will not let them pass until they defeat him. Ultimately doing so, they are then confronted by the Unbeatable and Top RHG Fighter, FLLFFL, who, after witnessing the King getting beaten, attacks them, thinking of them as violators and trespassers. Soon after, they manage to talk to the champion and the problem they are in, FL then apologizes about his sudden 'burst of action', admitting that he had retired from killing years ago. He guides to the Land of the Rising Lime where he bids them farewell. Not long from their home, the fighters still need to get pass a bunch of angry Limes and some Adobes. On the way, Sticorey comically burns his eyes out after staring at the sun for too long and asks for some eyedrops in which Stick Waqas gives him, the rest are blinded by it except Stick Luke who jokingly taunts them about his new sunglasses. Reaching a Red Mountain, they are ambushed by a tougher Lime named Armoured Lime who taunts them about their journey, but this proves futile as she is then defeated, but they are then comically challenged by Chuck, another RHG fighter, who wants to battle them as he is bored. Proving to be quite the adversaries, Chuck gives up and directs them towards a shortcut that will lead to Slusher, although the catch is that they will be forcibly be sucked into their phones to make it back. They agree and now the group must fight a bunch of Viruses and Corrupted Apps in their own Phones. They find a Wi-Fi beacon and head for it, they begin to upload themselves onto reality, not before they are attacked by a Digital BigBlue and a computer Virus named Malware. Narrowly escaping, the group are transported in Drillfield, where Slusher is just up ahead.
With one last mile to their wonderful home, the fighters are then ambushed by the last remaining Invaders, this time a more tougher set consisting of Azures, Armored Blues, Cobalts and Jet Drabs, who make a last stand against them. Though now weak, they all manage to defeat every last of them. Just as they are about to enter Slusher, they are then attacked by Blue Uno in his Ultimate Form, along his pet, the Skunk.Though now tired and weak from their non stop journey back home, the Slush Fighters then make a climactic battle against Blue Uno and the Skunk. With all of them once again ganging up on Blue Uno. After defeating the Ultimate Blue Soldier, the Slush Fighters then entered Slusher, only to find out that they left their Smart Phones behind.
In a fit of frustration, the 15 active Slush Fighters then rushed towards back to Solarise, and once again, have to fight their way back to Slusher against some new enemies and a few more Blues, Drabs, Cobalts and Azures.
Managing to survive their endeavour, the group are then confronted by the menacing and deadliest threat to them ever, the Skunk. Even though they were all but tired and pretty unable to fight due to extreme exhaustion, the group managed to ward off the Skunk, and at last...In-Game Ending: "With the last of the remaining forces of the Blue Army finally vanquished, these guys can finally take a well deserved rest. But instead they play games during their last night of camraderie."
The game style is basically matching tiles to attack the enemy. You have two sides where the tiles are randomly slotted in. You have to take a matching tile from each side to make an attack. Get 3 in a row (from left to right) to get a special attack. Get 4 in a row (from up and down) to get a bit stronger special attack. When each side is full, either by your tiles or from the enemy, the game is over and you have to retry the level all over again.
The order of the characters you unlock them in are random. In the tutorial, you start off with Stick Michael and Sthomas. When you get a character slot, it is completely random. Because of this, you might encounter a character that you already unlocked. After you beat the game 3 times, you start off with two random fighters.
* Means this character is a transformation and not an unlockable fighter
B Indicates that this is a Boss Character
+ Indicates this is an enemy available in NG+
- Stick Michael
- Stick Luke
- Stick James
- Ben Stickobi
- Stick Sean
- Stick Waqas
The RHG Tournament's FLLFFL, Yoyo, Nhazul and Chuck appear as guess characters in the game, acting as bosses.
- Blue Uno
- Blue Two
- Angry Cloud+
- Fanatic Blue+
- Colbalt The Third+
- Wicker Blue+
- Blue UnoB
- Overly Zealous BlueB +
- Jet Drab+
- Paint Slime (Green Variant only)
- Moon Mime
- Mime Brain
- Moon-Bleached BlunaticB
- Jet Drab
- Paint Slime (Green and Red Variant)
- Moss Giant
- Blue FairyB
- Appears as a regular enemy after you beat the game once, but still a boss
- King CloudB
- Paint Slime (Green and Red Variant)
- Armored LimeB
- Appears as a regular enemy after you beat the game once, but still a boss
- Armored Blue
- Armoured Lime+
- Jet Drab
- The SkunkB +
- Ultimate Blue UnoB
During the games development, many teaser photos were released to the Slush Invaders Fans via Facebook from the creator of the series, Glidedguy. Here is a list of Development History before the game was released:
April 13, 2014 - The Game is announced by Glidedguy himself, it was also announced to be a Mobile Game. The First for the series. It was announce along with Sthomas, Sthang and Stick Michael as the first 3 fighters to be confirmed.
May 25, 2014 - New Character Designs for Sthomas and Stick Michael (Glidedguy) were released by Glidedguy as teaser photos for the game.
May 28, 2014 - New Character Designs for Stomar and Stedro were released. With this update, Stomar and Stedro have been confirmed to be one of the characters in the game.
July 2, 2014 - A Cover Art for either Slush Tile Rush or Slush Dungeon was released, within the picture were Stedro, Stick James and Sthang and at the background what seems to be Sthomas and 2 other unknown fighters.
July 4, 2014 - New Character Designs for both Stick Luke and Stick James were released. With this update, Stick Luke and Stick James have been confrimed to be one of the characters in the game.
August 1, 2014 - Wicker Blue confirmed.
August 5, 2014 - New Character Designs for both Stucker and Stickyle were released. With this update, Stucker and Stickyle have been confirmed to be one of the characters in the game.
August 15, 2014 - Gildedguy updated a video of the game's drawing time lapse. Sticorey, Marcstick, Ben Stickobi, Stick Waqas, Steric (He now has a baseball cap), and Stick Sean are now confirmed to be in the game, but they do not have a tile/block yet. Also, it is seen that every character has 4 tiles, instead of 3. Like here
August 26, 2014 - Ben Stickobi's picture of him using his ultra attack is shown.
August 27 - September 10, 2014: In between that time frame, new enemies, like the armored lime, were drawn.
September 18, 2014: The official trailer for Slush Tile Rush was released.
October 25, 2014: Confirmed by Gildedguy, the game is aimed to be released by next week. Hopefully
This section is about the Videos taken from the game Slush Tile Rush.
- This is the second overall game in the entire series and the first one ever to be released on mobile platforms.
- Beating the game once restarts you with only two Slush Fighters. Whoever you will start with seems dependent on whoever you used most.
- New info are given to each of the unlockable fighters, mainly on how they function within the game.
- This is the second entry in the series to introduce new variants of the Invaders. Additionally, it almost marks the first time Limes are present as enemies.
- The opening of the game reveals that Slush Invaders: Game took place during the span of 6 months.
- Certain fighters have two attack animations, excluding Sthang.
- The game had over thousands of downloads on Google Play during its first launch.
- Most of the songs in the game were composed by DuttonSaysHi, like the theme song, called Running Free.
- There is an extremely very rare glitch that occurs in the game where, the maximum number of fighters that the player can use in the game can increase to 5 or 6.
- This glitch can be used for the player's advantage if they are very much are at a very frustrating part of the game (most notably, Slusher). Though the "side effect" of this glitch is that, the player is forced to quickly use every available Slush Fighter tiles on their board, as well as to prevent enemy tiles being released on them to avoid a sudden game over. This will hinder any chains being done by the player.
- The ending of this game retcons the Secret Ending of the previous game where the Slush Fighters were all kicked out by the new female denizens.