Slush Invaders Wiki
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This page is about the interactive flash game. For the antagonists of the same name, see Slush Invaders (group), or for the movie, see Slush Invaders (movie) .

Gametitle

Slush Invaders Game is a Flash game developed Gildedguy released in July 2012. It continues the story of the first animation, Slush Invaders. In this sequel, the invaders have captured a majority of the Slush Defenders.The game then follows the remaining members' quest to save their comrades and defeat Big Blue.

Gameplay

Plot

Intro

This game takes place directly where the movie left off: Big Blue cowering in front of his MARV truck and the entire population of Slusher Tower and Wing  were ready to give his face a serious - and extremely painful - makeover. Running out of reasonable options, Big Blue desperately looks around his shoulders and sees a welcome sight: right behind the bushes. A few Blues armed with various traps and have survived the retaliation and are waiting for Big Blue's instructions. No longer afraid, Big Blue's terrified expression becomes replaced by a smirk, confusing the Defenders. Abruptly, the cause for the sudden transformation becomes apparent, as all the fighters (Exepct Stedro, Marcstick, Stickhanh, WestickStickyle, Stick Matt and Standrew) are ensnared by various traps of the surviving Blues. Infuriated, Standrew, delivers a massive kick to Big Blue, who, despite the fact that he was initially going to run, views this as no more than a minor setback, cackling into the distance as he relished the thought of having finally succeeding in defeating the mighty Slushers. However, Standrew had other ideas. He sends the remaining fighters into the air, intent on giving Big Blue one big boo boo.

Part One: Slusher Residence

The first "stage" of the game begins with the initial launching of Big Blue, followed by the Slushers having to chase him throughout the West Virginia Tech area, until Big Blue finally slows down at the Lane. Standrew attempts to grab him, only for Big Blue to hop into the bowels of the Earth, summoning Robo Hokie from it's eternal slumber. Using this instrument of destruction, he attempts to smash the fighters into a grease puddle, only for his attacking avatar to suffer major damage from the fighters, causing it to malfunction, explode, and eject it's operator, who promptly flees like the coward he is.

Part Two: Autumn is in the air

Big Blue has reached the outside of the Slusher's home and pauses to take a breather, only to find Standrew next to him and continues to flee. By now, Autumn has swept across the land with it's colorful paintbrush, transforming all the leaves into vibrant firework displays. Unfortunately, Big Blue didn't plan on staying in these areas to admire the scenery: he instead attempted to flee to the Haunted Turf, a strange land filled with evil spirits and undead beings, none of which are happy to see him or the defenders. Suddenly, after Big Blue slows down again, blue flames erupt from the ground, revealing the ominous, radioactive pumpkin lord of the dead: Ether Lord. Not understanding the situation, Big Blue tries to punch it, only to get a free, one-way ticket into the Ether Lord's stomach. Only having sated a small corner of it's hunger, it turns it's sights to the Slushers, forcing them to eliminate it, both to get revenge on Big Blue and to save their own skins.

Part Three: Winter and Mages

The Ether Lord was pummeled into pumpkin pie, and the fighters were ready to take vengence on the worn-out Blue leader. Suddenly, Big Blue surrenders, holding his hand out to Standrew in a sign of peace. Glad the abomination had chosen to see reason, Standrew obliged. Seizing the moment, Big Blue flips the light-blue leader and hops away on a Mobile, leaving the seething fighters to race after him. Outside, Old Man Winter had embraced the land, coating it in a layer of white, which proved to be an asset to Big Blue and an obstacle to the Fighters. However, they braved through the snow, ice, white outs, candy villages, suicidical gingerbreadmen, and an area with a scenic view of space until they reach a cage, which contained none other than Stomar, Steric, and Sthomas, who have been stuck in there for months and are quite eager to catch a glimpse of their old friends again. However, Big Blue could care less for the needs of his miserable prisoners. Instead, he grabbed a bucket of Blue Paint, which he doused the unwilling captives in and ran off. Confused by Big Blue's departure but eager to free some more of their friends, Standrew opens the cage, only to recieve a free knuckle sandwich, courtesy of the newly spawned Bluish Fighters, who are little more than evil versions of some of the mightiest members of Slusher. The team is forced to fight them, and when it's over, the foul paint is ripped from their systems, reverting back to their original - though somewhat confused - selves.

Part Four: Digitalized

Having freed the epic trio, Standrew takes a gander at the paint bucket, noting that it came staight from the Blue's Moon Base. Before the fighters could dicuss the situation, Big Blue pops in with the bane of all wild Pokemon (in other words, the Pokeball) and captures them within it's confines. The defenders are then forced to battle their way through a strange landscape of data and coding until finally, the ball can handle them no longer and is forced to eject them into and even harsher and unforgiving enviorment.

Part Five: Blue Invaders Moon Base (all rights reserved)

Freed from the confines of the Pokeball, the squad take in their bleak surroundings: first, they peer out the window and see a beautiful landscape of the Earth floating in outer space. Then, they rip their faces from the glorious sight and see something that made many want to toss their cookies (and possibly chocolate cake): they are in a prison filled with wailing, miserable stickmen who are slowly wasting away until they are forced into a Blue Paint processing unit, where their volition will be ripped from their hearts and replaced by cold servitude to the Blues. The pity of the Slushers is rapidly broken by a squadron of Drabs and Colbats, who have been alerted of the infiltration and are armed to take out the Slushers. However, despite their numbers, the defenders prevail, allowing them to relocate Big Blue and hunt him down to the ends of the moon. Finally, Standrew manages to grab him by the scruff of his neck, ready to end it once and for all. However, the blue fiend had other plans. With a simple gesture, he summons his final and most powerful defense: BigBoi Prime. Despite the ressurected cyborg's size and power, it proves to be no match for the fighters, who send him back to the abyss from which he came.

Conclusion

Standrew and Big Blue face each other, ready to end it all and determine who indeed shall survive and prove to be the survivor. Standrew, not wanting to fail at this critical point, wastes no trivalities. He delivers the all-mighty FALCON PUNCH to Big Blue's disgusting blue face, removing the blue stain from his skin, revealing nothing but an innocent white stickman. This wasn't the end yet, as BigBoi's second death triggered a massive self destruct sequence, much to a panicking Standrew's dismay, a freed Big Blue confusion, and the shock of everyone else. Fortunately, Stick Sean had kept a clear head and with the help of Steric's rifle (he wasn't happy about loaning his rifle), he opens a strong portal between Earth and the moon. Everybody (Blues not included) hops in, with Standrew and Big Blue going in last. The last we ever see of the Blues from this point forward it nothing but a big mushroom cloud on the moon. Back at Galaxyrise, everybody is cheering and Standrew forgives Big Blue, giving him full rights and status as a member of the Slush Defenders before the Slushers make the trip back home.

Secret Ending (NG+)

When the Slush Fighters arrive back home to finally get some rest, Standrew sees that his card key isn't being accepted for some reason. Annoyed, Stick JK and Ben Stickobi bust the door down and everyone goes inside Slusher, not remembering anything about redecorating the place. Tired and with minds barely functioning at full capacity, most of the fighters simply collapse on the floor, with a few exception (like Sthomas) randomly choosing an empty room to stay in. Little did he know that someone else was there first. At the crack of dawn, Joshtick then realizes that they've been kicked out and alerts the other fighters, before getting pummeled by purses. Sthomas abruptly breaks down Stick Ashley's door before doing his signature pose and runs away. As the alarm sounds a second invasion, the former residents of Slusher run away, their fate to be unknown. One thing is for sure, though: Big Blue and his men are no longer evil.

Theme

Flight by Waterflame (The whole song)
Disclaimer: We didn't own this, Waterflame! The articles and others on this wiki belongs to wikia and other respective owners...

Trivia

  • The random stickmen locked in the cells of the Moon Prison may have been the residents of Stick Pritchard, considering that it had been successfully invaded prior to the start of the Slush Invaders series.
  • The game introduces Stick Jorge, Stickirby, and Stick Michael (though Michael was mentioned in the movie's credits; also known as Gildedguy)
  • Azures, Cobalts, Mobiles, and Toasters only appear in the game, similar to the fact that Limes only appeared in the movie.
  • It's not really clear what time of the year the game was set at between Slusher and the Moon, though Slusher was probably summer and the moon was probably set during spring.
  • Sthomas was promiently featured in the game trailer, featuring both his movie apperance and his various game appearances.
  • Outside the blue base, none of the game's characters should have survived due to the lack of air, skin piercing debris floating around, and weird gravity.
  • Although the moon seemed to be the primary location of the Blue's operations, there may have been other, smaller bases scattered across the globe, and mabye even a backup base fully equipped with a backup leader, so the fate of the blues is still clouded.
  • If there was a sequel to the game, it may have something to do with the slushers having to find a new home.
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