is the 4th level of the Slush Invaders: Game. Taking place in the Virginia Tech football stadium, the level introduces the first moving obstacle in the game: the Football Players. This level practically teaches the player(s) on how to maneuver through a level that has either a moving or environmental obstacle while also continuing the assault on Big Blue and the Invaders.

Slush Invaders: Game

Previous Level: Drillfield (Night)

The level commences with Standrew kicking Big Blue into the air, and the crowd in the background cheering. As soon as Big Blue is sent flying, a hazard will occur which will disrupt all of the Slush Fighters on the ground. An entire squad of football players will sprint across the field, damaging any ground walking Slush Fighter, especially most Auto Fighters.

Next Level: Robo Hokie

Arriving at the Lane

After knocking Big Blue with a high power kick, he is sent flying into the Lane Stadium. Standrew and the others try to enter through the entrance, but a guard stops them from entering, saying that only students may enter the Lane, despite the Slush Fighters being students as well.

When they reason that they are the Slush Fighters, they ask him if he hasn't seen the video yet, to which he answers that "he didn't even watch the 1 minute intro". This catches them by surprise, but as they are in a hurry, Marcstick pushes him away and they enter the Lane to continue their assault on Big Blue.

Once they enter, they continue their attack.

Lane Free-for-All

As the Slush Fighters continue attacking the Invaders, the Footballs Players playing in the field interrupts both parties from their attack, trying to knock any of them if they get in the way of their game.

Though the Slush Fighters and Invaders manage to get through the game as it ends, both continue their attack on each other.




Bonus Objectives

  • Send Big Blue flying higher than the visible sky.
  • Don't take any damage from the football team.

Other Obstacles

  • Throughout the level, a football team will run across the bottom of the field, knocking both allies and enemies out of the way. This is forewarned by an icon of a football helmet with "!" next to it.
    • Strategy: It is suggested to use airborne attacks to avoid making contact with the football team; Fighters like Stedro, Sthomas, Stick Matt, Stick Michael, Steric, StagarStick Sean, and Westick not run along the ground before attacking and don't touch the ground unless timing is off or summoned too close. Also, don't use any Auto Fighters (Stickhanh is an exception because he has no HP).




  • This level shares the same background as the Robo Hokie boss, since the levels both take place in the same place.
  • Lane is based off the real-life Lane Stadium.
  • The Slush Fighters were denied to enter the stadium only because they were not members of the football team and because the guard never watched the movie (what a noob).
  • This level, along with the other Virginia Tech levels, was drawn during Halloween.
  • The level completion text is "0xFF6600 & 0x660000 Effect", referring to the hex codes of Virginia Tech's school colours .
  • For some reason if Stickhanh takes a hit from Football Team, you can still get Marcstick's Evade, since he has unlimited HP.
  • For a weird reason all the football player's right arms are orange.
  • The "orange arms" might not be arms at all, instead they could be a scarf.
  • The Lane and the Robo Hokie level are the only two levels to use this background. 
  • This is the first level where moving obstacles are present.
  • This is where the Robo Hokie appears after finishing this level.
  • Interestingly enough, The Bonus Objective Says Stick Marc instead of Marcstick.
    • This also happens in the other levels.
Slush Invaders Wiki Navigation

Main Content

Slush Invaders: GameSlush Invaders (movie)Slush Invaders: DuelSlush Tile RushSlush Dungeon
Slush Fighters
StandrewStedro*StickhanhMarcstick*Stick MattStickyle*Ben Stickobi*WestickStucker*Sticorey*Stick BrianStick JKStagarSthang*JoshtickStick James*Stomar*Sthomas*Steric*StAddisonStick Luke*Stick Waqas*Stick Michael/Gildedguy*Stick Sean*StickwartStick DanStickirbyBriStickStick Jorge
* - means they have appeared in Slush Tile Rush.
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Slush Invaders
Big BlueBlueLime (formerly)ToasterMobileAzureBlue BitsRobo HokieEther LordCobaltBluish Fighters (Blomar, Bleric, Blhomas) • BigBoiBigBoi PrimeBlue PaintBlue Uno*Blue Two*Fanatic Blue*Cobalt the Third*Wicker Blue*Overly Zealous Blue*Armored Blue*Moon-Bleached Blunatic*Blue Fairy*Digital BigBlue*
Misc Enemies
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Upgrades Navigation

Power+ (Stedro)Recharge+Blaster
DamageX2Wing BoostPele Attack
Critical StrikeChain FinishEvade
Stick Matt
Power+ (Stick Matt)Triple DragonSpinX7
Fireball+ActivateStar Storm
Ben Stickobi
Power+ (Ben Stickobi)Saber TossSticksaber
Improved ShellingSprayPhase Ammo
SprintRecoupBlade Flurry
Stick Brian
Combo+High PressureReinforcement
Stick JK
Extended MagsStopping PowerMaximum Marksman
Plant C4KamikazeCluster Grenade
Stick James
Recharge BoostButton Punch+Mass Alert
Omega TempestSword Rain BetaFalcon's Crest
Run Away!Fists O' FurySuper Ultimate Turbo Fighter 4 HD
Squad Spec.QuickscopeSnipe 1440
Double FlashHardlineMissile Killstreak
Stick Luke
Stick Waqas
Homing x2Rocket BoyLaunch Day
Stick Michael
Extra InkTranpoLineGildedguy (Ultra Attack)
Stick Sean
Linear MomentumTeleportalWormhole
OvershieldDesignated MarksmanZero Bloom
Stick Dan
Damage OnSpeed+ (BriStick)Knockout
Stick Jorge
Power Cap+Team BrawlerLevel Up

Misc Navigation

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