Slush Invaders Wiki


Galaxyrise is the 14th ad arguably the hardest level in the Slush Invaders Game. This level adds nothing new to the game, apart from showcasing how important it is to kill Azures.

Slush Invaders: Game

Previous Level: Slushy Ice Frosting

This level takes place in a mystical environment littered with huge reed-like plants and some kind of fairies or fireflies. As Big Blue is relaunched into the air by Standrew, the player will suddenly realize how potent the Azures are; in this level, they are constantly shielding Blues, Big Blue and even themselves all to put the player in a game over. An effective example of a Slush Fighter to utilize on this stage is Stick JK, as he is capable of sniping as many enemies as possible.

When this level is done, Stick James will be unlocked.

Next Level: Bluish Fighters

New and Annoying Faces

Landing in a strange area far from the northern hemisphere, the group find themselves in a very cosmic-esque land. But without much wasting time to wonder where they are, they spot Big Blue running and confront him.

Upon sending the big bad leader flying once again, the group give chase and are surrounded by a large group of Cobalts and Blues, eventually being supported by Toasters and Drabs along the way. To the groups' surprise, a group of magic-using enemies appear called Azures and begin to help and defend the baddies, causing the others to fend them off to allow the rest to take care of the vulnerable bad guys.

Standrew is able to catch up with Big Blue, and with Stickhanh's help, is able to send him flying once again, but is caught by an Azure, allowing the blue leader to run as fast as he can with the group in hot pursuit. During their chase, the rest are able to find and rescue Stick James and continue their pursuit.




Bonus Objectives

  • Send Big Blue flying higher than the visible sky (make him go fly off the screen).
  • Defeat at least 4 Azures.


Flight made by Waterflame.



  • The level completion text is "Mage Town."
  • There's a bit of a lighting effect throughout this level that sometimes distorts the color of any slusher or enemy on screen.
  • You can easily kill Azures with Stucker by using his ultra attack.
  • Galaxyrise and the Bluish Fighters level are the only two levels to use this same background.
  • Almost everybody here thought the Azures were annoying.
  • Stick Sean uses Steric's sniper to zoom in on this area and creates a portal which teleports everyone and saves them at the end of the game before the blue base on the moon exploded.
  • In Slush Tile Rush, the first tower is called Solarise, and there might be reference in these places. This area also made a cameo appearance at the beginning of the game.
  • If you don't have Stucker's ultra attack, merely having both Stucker and Stick JK on your team makes the level a breeze.
Slush Invaders Wiki Navigation

Main Content

Slush Invaders: GameSlush Invaders (movie)Slush Invaders: DuelSlush Tile RushSlush Dungeon
Slush Fighters
StandrewStedro*StickhanhMarcstick*Stick MattStickyle*Ben Stickobi*WestickStucker*Sticorey*Stick BrianStick JKStagarSthang*JoshtickStick James*Stomar*Sthomas*Steric*StAddisonStick Luke*Stick Waqas*Stick Michael/Gildedguy*Stick Sean*StickwartStick DanStickirbyBriStickStick Jorge
* - means they have appeared in Slush Tile Rush.
Slusher Tower and Wing*Drillfield DayDrillfield Night*LaneMornin'LakeAutumnusHaunted TurfTundraWhite OutSlushy Ice FrostingGalaxyriseBitlandData WallBlue BaseLunaSolarise*Twilight Tundra*Rose-Tinted Woods*Land of the Rising Lime*Hazy Home Screen*
Slush Invaders
Big BlueBlueLime (formerly)ToasterMobileAzureBlue BitsRobo HokieEther LordCobaltBluish Fighters (Blomar, Bleric, Blhomas) • BigBoiBigBoi PrimeBlue PaintBlue Uno*Blue Two*Fanatic Blue*Cobalt the Third*Wicker Blue*Overly Zealous Blue*Armored Blue*Moon-Bleached Blunatic*Blue Fairy*Digital BigBlue*
Misc Enemies
Ether LordAngry CloudAngry Gingerbread StickmanPaint SlimeMoon MimeMime BrainMoss GiantAdobeStick AppGrub AppMonster AppDisturbed Star SignMoochin' SnowballKing CloudYoyoNhazulKing CloudArmored LimeChuckFLLFFLThe Skunk

Upgrades Navigation

Power+ (Stedro)Recharge+Blaster
DamageX2Wing BoostPele Attack
Critical StrikeChain FinishEvade
Stick Matt
Power+ (Stick Matt)Triple DragonSpinX7
Fireball+ActivateStar Storm
Ben Stickobi
Power+ (Ben Stickobi)Saber TossSticksaber
Improved ShellingSprayPhase Ammo
SprintRecoupBlade Flurry
Stick Brian
Combo+High PressureReinforcement
Stick JK
Extended MagsStopping PowerMaximum Marksman
Plant C4KamikazeCluster Grenade
Stick James
Recharge BoostButton Punch+Mass Alert
Omega TempestSword Rain BetaFalcon's Crest
Run Away!Fists O' FurySuper Ultimate Turbo Fighter 4 HD
Squad Spec.QuickscopeSnipe 1440
Double FlashHardlineMissile Killstreak
Stick Luke
Stick Waqas
Homing x2Rocket BoyLaunch Day
Stick Michael
Extra InkTranpoLineGildedguy (Ultra Attack)
Stick Sean
Linear MomentumTeleportalWormhole
OvershieldDesignated MarksmanZero Bloom
Stick Dan
Damage OnSpeed+ (BriStick)Knockout
Stick Jorge
Power Cap+Team BrawlerLevel Up

Misc Navigation

Blaster (weapon)DaggersGrenadesKatanasLaser ReflectorLightsaberMarcstick's KnifeMissilesPaintbrushRifleSMGSniper RifleSnowboardSoccer BallTomahawksMinesShieldTurretsChainsaw Rifle
This list is not final yet
31 Unfinished games50% Off CouponAppalachian WoodsBlue PaintComboCombo CookbookFun Facts, Tips, and other InfoList of Minor Characters in the Slush Invaders SeriesMARVMissilesNG+ ModeNG+ shopPointsPower+PumpkinsSlush Invaders 2: Game - Glitches, Tricks and TipsSlush Invaders Game DevelopmentSlush Invaders Wiki - Schedules and EventsSlush TokenSlushyBallStallanStun abilityUltra AttackUltra BarUnknown Pixel World LevelUpgrades