Data Wall is the 17th level of the Slush Invaders Game, taking place after Bitland, inside the Blue Pokeball. The level actually has three different sections, all resembling calculator-like themes. The goal is to keep the decoy Big Blue in the air.
Contents
Slush Invaders: Game
Previous Level: Bitland
In this level, the Slush Fighters must work together to transport a decoy Big Blue from the first part of the level to the other. After StAndrew kicks a fake, materialising Big Blue into the air, several glitches, along with groups of Blues will occur. When the Slush Fighters and the Big Blue impostor enter the next third of the level, a group of Cobalts and Drabs will lay siege to your team. The final part of the level is filled with various codes of the Pokeball's programming.
Next Level: Moon Prison
Invading the Invader's Data Wall
This article is a stub Help by editing this page before Big Blue turns it into a blue! |
Info
Enemies
Unlockables
- Stick Luke
- Slush Token (Bonus Reward)
- Stick Jorge (NG+)
Bonus Objectives
- Use no Ultra Attacks.
- Reach a score of at least 200,000.
Other Obstacles
- In the first phase of the level, pixelated "Snakes" will scroll across the screen at all heights. Coming into contact with them will cause knockback.
Song
- Endless Light made by mooseymaniac.
Trivia
- There is a (possible) glitch that makes enemies's true color (Blue instead Gray) appears if you stun them (Stedro's Blaster/Staddison's Flashbang/BriStick's Knockout/Stagar's Hammer.)
- The first phase of the level mimics a TI-83 calculator, and lists a number of functions at the bottom of the screen including 'WINDOW', 'ZOOM', 'GRAPH', and 'SLUSH.
- It's unclear why the Slush Defenders had to beat up a fake Big Blue to escape the pokeball.
- The colors of the slush invaders and slush fighters are a different color.
- This is the level with the most numbers in the game.
- This is the only levels to actually have numbers.
- There are 3 "parts" to the stage, still one stage though. Just 3 different backgrounds to the level.
- The level completion text is "No Calculators".
- There are a number of hidden messages in the background of the third phase:
- "play Slush Invaders 2"
- "view readme"
- "config"
- ASCII art of bowing stickmen (orz)
- edit more
- <3MLPONY88
- In the third background you can see only the number 8 while the binary codes are one's and zero's.