Data Wall is the 17th level of the Slush Invaders Game, taking place after Bitland, inside the Blue Pokeball . The level actually has three different sections, all resembling calculator-like themes. The goal is to keep the decoy Big Blue in the air.
Contents
Slush Invaders: Game
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Previous Level: Bitland
Next Level: Moon Prison
Invading the Invader's Data Wall
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Info
Enemies
Unlockables
- Stick Luke
- Slush Token (Bonus Reward)
- Stick Jorge (NG+)
Bonus Objectives
- Use no Ultra Attacks.
- Reach a score of at least 200,000.
Other Obstacles
- In the first phase of the level, pixelated "Snakes" will scroll across the screen at all heights. Coming into contact with them will cause knockback.
Song
- Endless Light made by mooseymaniac.
Trivia
- There is a (possible) glitch that makes enemies's true color (Blue instead Gray) appears if you stun them (Stedro's Blaster/Staddison's Flashbang/BriStick's Knockout/Stagar's Hammer.)
- The first phase of the level mimics a TI-83 calculator, and lists a number of functions at the bottom of the screen including 'WINDOW', 'ZOOM', 'GRAPH', and 'SLUSH.
- It's unclear why the Slush Defenders had to beat up a fake Big Blue to escape the pokeball.
- The colors of the slush invaders and slush fighters are a different color.
- This is the level with the most numbers in the game.
- This is the only levels to actually have numbers.
- There are 3 "parts" to the stage, still one stage though. Just 3 different backgrounds to the level.
- The level completion text is "No Calculators".
- There are a number of hidden messages in the background of the third phase:
- "play Slush Invaders 2"
- "view readme"
- "config"
- ASCII art of bowing stickmen (orz)
- edit more
- <3MLPONY88
- In the third background you can see only the number 8 while the binary codes are one's and zero's.
- The data wall contains the most faces in the whole game.
- The data wall is the ONLY level that contains math equations.