Data Wall is the 17th level of the Slush Invaders Game, taking place after Bitland inside the digi-Slush-ball. The level actually has three different sections, all resembling calculator-like themes. The goal is to keep decoy big blue in the air.
Info
Enemies
Unlockables
- Stick Luke
- Slush Token (Bonus Reward)
- Stick Jorge (NG+)
Bonus Objectives
- Use no Ultra Attacks
- Reach a score of at least 200000
Other Obstacles
- In the first phase of the level, pixelated 'Snakes' will scroll across the screen at all heights. Coming into contact with them will cause knockback.
Song
Trivia
- There is a (possible) glitch that makes enemies's true color (Blue instead Gray) appears if you stun them (Stedro's Blaster/Staddison's Flashbang/BriStick's Knockout/Stagar's Hammer.)
- The first phase of the level mimics a TI-83 calculator, and lists a number of functions at the bottom of the screen including 'WINDOW', 'ZOOM', 'GRAPH', and 'SLUSH.
- The level completion text is "No Calculators".
- There are a number of hidden messages in the background of the third phase:
- "play Slush Invaders 2"
- "view readme"
- "config"
- ASCII art of bowing stickmen (orz)
- edit more
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