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(Trivia)
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Data Wall is the 17th level of the [[Slush Invaders Game]], taking place after [[Bitland]], inside the [[Pokeball|Blue Pokeball.]] The level actually has three different sections, all resembling calculator-like themes. The goal is to keep the decoy [[Big Blue]] in the air.
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'''Data Wall''' is the 17th level of the [[Slush Invaders Game]], taking place after [[Bitland]], inside the [[Pokeball|Blue Pokeball.]] The level actually has three different sections, all resembling calculator-like themes. The goal is to keep the decoy [[Big Blue]] in the air.
 
==[[Slush Invaders: Game]]==
 
==[[Slush Invaders: Game]]==
 
''Previous Level: [[Bitland]]''
 
''Previous Level: [[Bitland]]''
   
In this level, the [[Slush Fighters]] must work together to transport a decoy Big Blue from the first part of the level to the other. After [[StAndrew]] kicks a fake, materialising Big Blue into the air, several glitches, along with groups of Blues will occur. When the Slush Fighters and the Big Blue impostor enter the next third of the level, a group of Cobalts and Drabs will lay siege to your team. The final part of the level is filled with various codes of the Pokeball's programming.
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In this level, the [[Slush Fighters]] must work together to transport a decoy Big Blue from the first part of the level to the other. After [[StAndrew]] kicks a fake, materialising Big Blue into the air, several glitches, along with groups of Blues will occur. When the Slush Fighters and the Big Blue impostor enter the next third of the level, a group of Cobalts and Drabs will lay siege to your team. The final part of the level is filled with various codes of the Pokeball's programming.
   
 
''Next Level: [[Moon Prison]]''
 
''Next Level: [[Moon Prison]]''
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*<span style="line-height:21px;"><span style="line-height:20px;">The level completion text is </span></span>'''"No Calculators".'''
 
*<span style="line-height:21px;"><span style="line-height:20px;">The level completion text is </span></span>'''"No Calculators".'''
 
*<span style="line-height:21px;">There are a number of hidden messages in the background of the third phase:</span>
 
*<span style="line-height:21px;">There are a number of hidden messages in the background of the third phase:</span>
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**<span style="line-height:21px;">"play Slush Invaders 2"</span>
 
**<span style="line-height:21px;">"play Slush Invaders 2"</span>
 
**<span style="line-height:21px;">"view readme"</span>
 
**<span style="line-height:21px;">"view readme"</span>
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**<span style="line-height:21px;">''<3MLPONY88''</span>
 
**<span style="line-height:21px;">''<3MLPONY88''</span>
 
*In the third background you can see only the number 8 while the binary codes are one's and zero's.
 
*In the third background you can see only the number 8 while the binary codes are one's and zero's.
*The data wall contains the most faces in the whole game.
 
*The data wall is the ONLY level that contains math equations.
 
 
==Gallery==
 
==Gallery==
 
<gallery position="center">
 
<gallery position="center">

Revision as of 06:08, October 9, 2016

Data Wall is the 17th level of the Slush Invaders Game, taking place after Bitland, inside the Blue Pokeball. The level actually has three different sections, all resembling calculator-like themes. The goal is to keep the decoy Big Blue in the air.

Slush Invaders: Game

Previous Level: Bitland

In this level, the Slush Fighters must work together to transport a decoy Big Blue from the first part of the level to the other. After StAndrew kicks a fake, materialising Big Blue into the air, several glitches, along with groups of Blues will occur. When the Slush Fighters and the Big Blue impostor enter the next third of the level, a group of Cobalts and Drabs will lay siege to your team. The final part of the level is filled with various codes of the Pokeball's programming.

Next Level: Moon Prison

Invading the Invader's Data Wall

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