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'''[[File:18-moonprisonmappng.png|thumb]]Blue Base''' is the 19th level in the [[Slush Invaders Game|game and]] gives you a taste of what [[NG+ Mode]] is like (on regular mode), due to its abundance of enemies and difficulty.
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'''[[File:18-moonprisonmappng.png|thumb]]Blue Base''' is the 19th level in the [[Slush Invaders Game|game]] and gives you a taste of what [[NG+ Mode]] is like (on regular mode), due to its abundance of enemies and difficulty.
 
==[[Slush Invaders: Game]]==
 
==[[Slush Invaders: Game]]==
 
''Previous Level: [[Moon Prison]]''
 
''Previous Level: [[Moon Prison]]''
   
This level begins with [[Standrew]] kicking [[Big Blue]] back into the air and attacking him with your Slush Fighters. However, a huge amount of enemies will arrive to assault your Slush Fighters to protect Big Blue. Whenever a green signal appears, [[Drab|Drabs]] will descend and fire upon your fighters. The gravity in the level will change too, manipulating how high or low Big Blue is flying. As soon as the level is accomplished, the player will rescue [[Stick Sean]] from captivity and send Big Blue out of the base on the surface of the very moon.
+
This level begins with [[Standrew]] kicking [[Big Blue]] back into the air and attacking him with your Slush Fighters. However, a huge amount of enemies will arrive to assault your Slush Fighters, and to protect Big Blue. Whenever a green signal appears, [[Drab|Drabs]] will descend and fire upon your fighters. The gravity in the level will change too, manipulating how high or low Big Blue flies. As soon as the level is accomplished, the player will rescue [[Stick Sean]] from captivity and send Big Blue out of the base on the surface of the very moon.
   
 
''Next Level: [[Luna]]''
 
''Next Level: [[Luna]]''
 
==The Base of the Invaders==
 
==The Base of the Invaders==
When the Slush Fighters manage to eliminate the mass of [[Cobalt|Cobalts]] and [[Drab|Drabs]] directed at them by Big Blue, they suddenly see something horrific-captive stickmen are being shoved inside a massive paint machine and being converted into Blues. Soon they spot Big Blue, who summons more guards to his aid once he catches sight of them. Standrew, refusing to waste anymore trivialities, kicks Big Blue back into the air and sends his fighters onto him.
+
Once the Slush Fighters manage to eliminate the mass of [[Cobalt|Cobalts]] and [[Drab|Drabs]] directed at them by Big Blue, they suddenly see something: horrific, captive stickmen being shoved inside a massive paint machine and being converted into Blues. Soon they spot Big Blue, who summons more guards to his aid once he catches sight of them. Standrew, refusing to waste anymore trivialities, kicks Big Blue back into the air and sends his fighters onto him.
   
 
==Continuing the Assault==
 
==Continuing the Assault==
As Big Blue soars through the air, the Slush Fighters attacking him are assaulted by Blues who notice what is going on and are determined to keep their leader in one piece. The Slush Defenders hear a signal, and realise Drabs are descending to protect their leader at all costs. More and more enemies appear, increasing the difficulty of chasing Big Blue. Despite this, the Slush Fighters manage to transport Big Blue to the other side of the base, re-recruit Stick Sean and continue to chase Big Blue out of the base, onto the surface of the moon.
+
As Big Blue soars through the air, the Slush Fighters attacking him are assaulted by Blues who notice what is going on and are determined to keep their leader in one piece. The Slush Defenders hear a signal, and realize Drabs are descending to protect their leader at all costs. More and more enemies appear over time, increasing the difficulty of chasing Big Blue. Despite this, the Slush Fighters manage to transport Big Blue to the other side of the base, re-recruit Stick Sean, and continue to chase Big Blue out of the base; right onto the surface of the moon.
   
 
== Info ==
 
== Info ==
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==Trivia==
 
==Trivia==
*This stage proves that there are way more then 90 [[Blue|Blues]] and 90 [[Drab|Drabs]].
+
*This stage proves that there are more than the 90 [[Blue|Blues]] and 90 [[Drab|Drabs]] accounted for in the movie.
*In the background, you can see there are a large numbers of Blues just standing there. It's not known why they are just standing there and watching their boss getting his butt kicked by the Slush Fighters.
+
*In the background, you can see there are a large numbers of Blues just standing there. It's not known why they are just standing there and watching their boss getting his butt kicked by the Slush Fighters.
 
*This stage is the stage with the most background characters in the entire game.
  +
===Tips===
 
*Make sure that you knock out as many enemies as you can, or else they will outnumber and ultimately overwhelm your entire team.
 
*Make sure that you knock out as many enemies as you can, or else they will outnumber and ultimately overwhelm your entire team.
 
*Use [[Sthomas]]'s ultra attack to get a 45 [[combo]] and then send in 5 more Slush Fighters to get to a 50 combo to complete half of the Bonus Objective for this level.
 
*Use [[Sthomas]]'s ultra attack to get a 45 [[combo]] and then send in 5 more Slush Fighters to get to a 50 combo to complete half of the Bonus Objective for this level.
*This stage is the stage with the most background characters in the entire game.
 
 
* Stucker's [[Blade Flurry]] could be used to damage multiple enemies in this level.
 
* Stucker's [[Blade Flurry]] could be used to damage multiple enemies in this level.
 
== Gallery==
 
== Gallery==

Revision as of 23:35, 12 April 2017

18-moonprisonmappng

Blue Base is the 19th level in the game and gives you a taste of what NG+ Mode is like (on regular mode), due to its abundance of enemies and difficulty.

Slush Invaders: Game

Previous Level: Moon Prison

This level begins with Standrew kicking Big Blue back into the air and attacking him with your Slush Fighters. However, a huge amount of enemies will arrive to assault your Slush Fighters, and to protect Big Blue. Whenever a green signal appears, Drabs will descend and fire upon your fighters. The gravity in the level will change too, manipulating how high or low Big Blue flies. As soon as the level is accomplished, the player will rescue Stick Sean from captivity and send Big Blue out of the base on the surface of the very moon.

Next Level: Luna

The Base of the Invaders

Once the Slush Fighters manage to eliminate the mass of Cobalts and Drabs directed at them by Big Blue, they suddenly see something: horrific, captive stickmen being shoved inside a massive paint machine and being converted into Blues. Soon they spot Big Blue, who summons more guards to his aid once he catches sight of them. Standrew, refusing to waste anymore trivialities, kicks Big Blue back into the air and sends his fighters onto him.

Continuing the Assault

As Big Blue soars through the air, the Slush Fighters attacking him are assaulted by Blues who notice what is going on and are determined to keep their leader in one piece. The Slush Defenders hear a signal, and realize Drabs are descending to protect their leader at all costs. More and more enemies appear over time, increasing the difficulty of chasing Big Blue. Despite this, the Slush Fighters manage to transport Big Blue to the other side of the base, re-recruit Stick Sean, and continue to chase Big Blue out of the base; right onto the surface of the moon.

Info

Enemies

Unlockables

Bonus Objectives

  • Reach a combo of 50.
  • Defeat 20 enemies.

Other Obstacles

  • The gravity will occasionally change, making Big Blue fly higher or lower.

Song

Run! made by Waterflame.

Trivia

  • This stage proves that there are more than the 90 Blues and 90 Drabs accounted for in the movie.
  • In the background, you can see there are a large numbers of Blues just standing there. It's not known why they are just standing there and watching their boss getting his butt kicked by the Slush Fighters.
  • This stage is the stage with the most background characters in the entire game.

Tips

  • Make sure that you knock out as many enemies as you can, or else they will outnumber and ultimately overwhelm your entire team.
  • Use Sthomas's ultra attack to get a 45 combo and then send in 5 more Slush Fighters to get to a 50 combo to complete half of the Bonus Objective for this level.
  • Stucker's Blade Flurry could be used to damage multiple enemies in this level.

Gallery

Slush Invaders Wiki Navigation

Main Content

Media
Slush Invaders: GameSlush Invaders (movie)Slush Invaders: DuelSlush Tile RushSlush Dungeon
Slush Fighters
StandrewStedro*StickhanhMarcstick*Stick MattStickyle*Ben Stickobi*WestickStucker*Sticorey*Stick BrianStick JKStagarSthang*JoshtickStick James*Stomar*Sthomas*Steric*StAddisonStick Luke*Stick Waqas*Stick Michael/Gildedguy*Stick Sean*StickwartStick DanStickirbyBriStickStick Jorge
* - means they have appeared in Slush Tile Rush.
Areas
Slusher Tower and Wing*Drillfield DayDrillfield Night*LaneMornin'LakeAutumnusHaunted TurfTundraWhite OutSlushy Ice FrostingGalaxyriseBitlandData WallBlue BaseLunaSolarise*Twilight Tundra*Rose-Tinted Woods*Land of the Rising Lime*Hazy Home Screen*
Slush Invaders
Big BlueBlueLime (formerly)ToasterMobileAzureBlue BitsRobo HokieEther LordCobaltBluish Fighters (Blomar, Bleric, Blhomas) • BigBoiBigBoi PrimeBlue PaintBlue Uno*Blue Two*Fanatic Blue*Cobalt the Third*Wicker Blue*Overly Zealous Blue*Armored Blue*Moon-Bleached Blunatic*Blue Fairy*Digital BigBlue*
Misc Enemies
Ether LordAngry CloudAngry Gingerbread StickmanPaint SlimeMoon MimeMime BrainMoss GiantAdobeStick AppGrub AppMonster AppDisturbed Star SignMoochin' SnowballKing CloudYoyoNhazulKing CloudArmored LimeChuckFLLFFLThe Skunk

Upgrades Navigation

Stedro
Power+ (Stedro)Recharge+Blaster
Stickhanh
DamageX2Wing BoostPele Attack
Marcstick
Critical StrikeChain FinishEvade
Stick Matt
Power+ (Stick Matt)Triple DragonSpinX7
Stickyle
Fireball+ActivateStar Storm
Ben Stickobi
Power+ (Ben Stickobi)Saber TossSticksaber
Westick
Improved ShellingSprayPhase Ammo
Stucker
SprintRecoupBlade Flurry
Sticorey
BolsterHP+Aegis
Stick Brian
Combo+High PressureReinforcement
Stick JK
Extended MagsStopping PowerMaximum Marksman
Stagar
BonkerHammerWipeout
Sthang
HP-AshesHellfire
Joshtick
Plant C4KamikazeCluster Grenade
Stick James
Recharge BoostButton Punch+Mass Alert
Stomar
Omega TempestSword Rain BetaFalcon's Crest
Sthomas
Run Away!Fists O' FurySuper Ultimate Turbo Fighter 4 HD
Steric
Squad Spec.QuickscopeSnipe 1440
Staddison
Double FlashHardlineMissile Killstreak
Stick Luke
Spawnahawk+ScavengerTornadohawk
Stick Waqas
Homing x2Rocket BoyLaunch Day
Stick Michael
Extra InkTranpoLineGildedguy (Ultra Attack)
Stick Sean
Linear MomentumTeleportalWormhole
Stickwart
OvershieldDesignated MarksmanZero Bloom
Stick Dan
danage+Danage++DANAGE+++
Stickirby
DevourSustainAbsorb
BriStick
Damage OnSpeed+ (BriStick)Knockout
Stick Jorge
Power Cap+Team BrawlerLevel Up

Misc Navigation

Weapons
Blaster (weapon)DaggersGrenadesKatanasLaser ReflectorLightsaberMarcstick's KnifeMissilesPaintbrushRifleSMGSniper RifleSnowboardSoccer BallTomahawksMinesShieldTurretsChainsaw Rifle
This list is not final yet
31 Unfinished games50% Off CouponAppalachian WoodsBlue PaintComboCombo CookbookFun Facts, Tips, and other InfoList of Minor Characters in the Slush Invaders SeriesMARVMissilesNG+ ModeNG+ shopPointsPower+PumpkinsSlush Invaders 2: Game - Glitches, Tricks and TipsSlush Invaders Game DevelopmentSlush Invaders Wiki - Schedules and EventsSlush TokenSlushyBallStallanStun abilityUltra AttackUltra BarUnknown Pixel World LevelUpgrades