Big Boi Prime is a gigantic cyborg and Big Blue's last line of defense against the Slush Fighters. His attacks include smashing the ground with his fist, generating fire, and shooting lasers out of his eye. He is also the last and largest enemy in the entire game as the boss of the 21st level.
Contents
Slush Invaders
Big Boi Prime never made an appearance in the movie, because during that time, he was still BigBoi then.
Slush Invaders: Game
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Previous Level: Luna
Next Level/Game: Solarise/Slush Tile Rush
Big Blue's last Trick
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One versus Thirty
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The Last Stand
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Abilities
- Has shield health: cannot be damaged until shield is down.
- Attacks automatically position themselves near Standrew's location.
- Shoots lasers at Standrew.
- Generates fire with other arm.
- Punches Standrew if he is on the right side of the screen.
- Smashes Standrew with his fist if he is on the left side of the screen.
- Smashes ground with fist once shield restarts.
- Visor glows blue when shield is almost done recharging.
- No Ultra Attack.
Extra Obstacles
When attacking BigBoi's body, pieces of scrap metal, paint, and space trash will fall off and roll onto the stage. Some of these bits will damage Standrew, while others will heal BigBoi.
Song
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The Story
Just as Standrew grabbed Big Blue by the neck, ready to end it all, a platform rises out of the ground, carrying Big Blue upwards. From his lofty perch, Big Blue reveals his final trick: BigBoi Prime. The slush defenders, unable to directly attack Big Blue, must beat up the gargantuan cyborg to continue their assault on Big Blue.
Trivia
- BigBoi and Big Boi Prime are technically the same person.
- BigBoi was turned into Big Boi Prime after suffering from a "fatal boo boo" in the movie.
- You can't see BigBoi Prime's legs in the boss battle.
- Big Boi Prime and the Bluish Fighters technically are the only bosses to appear in the movie and game.
- This is due to Big Boi Prime being BigBoi during the movie, as well as the Bluish Fighters' being the corrupted counterparts of Steric, Sthomas and Stomar.
- It is unknown where Big Blue went when Big Boi Prime showed up.
- Ether Lord and BigBoi Prime are the only enemies with shielded health.
- If you deplete BigBoi Prime's shields right after he sprays fire onto the ground, his head will fall onto the fire and he will be hurt repeatedly.
- Big Boi Prime is the only enemy with a specific hit box.
- Big Boi Prime's chassis doesn't look big enough to support his head,
- Similar to the chassis issue, Big Boi's arms are not porpotional to his body.
- BigBoi Prime and Robo Hookie are the only robots who are bosses.
- You cannot get a high score for this level, as this is due to it being the last level of the game and because after you defeat Big Boi Prime, the ending cutscene plays and the Player is given the option to restart the game on a higher difficulty, known as the NG+ Mode.
- Big Boi Prime Along with the Bluish Fighters, are the only Bosses who don't use the Boss theme ("We Run and Fight") that are in the game.
- Big Boi Prime's level background is the only one to not share the same background as the level it came before it.
- Though it could still be considered a "shared background" as the boss battle with Big Boi Prime takes place on a highly escalated platform, matching Big Boi Prime's body height, where the Earth can be seen. Previously in Luna, the Earth can also be seen if the player were to send Big Blue flying high enough for it to be viewed.
- If you are going to do a Standrew only run, then it's suggested that you should make full StAndrew combos as much as you can, including that extra kick after double jumping.
- Its possible to beat this level with only auto attack fighters.
- In Order: Stickhanh (All Upgrades) + Stick Brian (All Upgrades) + Stucker (All Upgrades) + Sticorey (All Upgrades) + Stick JK (All Upgrades) + Joshtick (All Upgrades).
- BigBoi Prime has a unique hitsound.
- BigBoi Prime human parts are the body, neck, and head.
- This level is the only level to not to have a bonus objective.