Slush Invaders Game Development

This page contains design sketches and bug reports. This is for those curious for a small look behind the development of the game. Some of these sketches and excerpts are unlockable by reaching 100% upgrade completion.

luna sketch
Drawn during long bus rides or down time during lecture.

Bug Reports
''I would leave notes for myself when debuggin the game. A lot of these are also notes from my friendly game testing slaves.''

-Super Bar does not grow...? -Unlimited Supers. -Change bonus objective for speed to AT LEAST 350. maybe more? -Stedro's bonus objective does not tell you when you achieve it. -The "guaranteed" points after beating a level are not guaranteed. merely adds to the total for that level -Brian's bonus objective does not tel you when you achieve it. -when gravity is low, kyles second kick does not hit. -MORE SLUSH TOKENS!!!! -disappearing hokie bird --Andrew depth swap -change 35 monsters to kill to 25? -less shooting monsters on that level -ng not yet causes wierd over cam issue --coreys ability change? invincible when hes dead? or more health? -make tucker more powerful -waqas, jk, josh need protection or more health -jk snipes mages (priority) -burrowing attack for a character? -attack from above attack for a character? -crowd sound present during the bluish fighters boss... change? -Ultra bar... change to say 3 with 0 bar instead of 2 with full bar -add luke's 2nd skill "scavenger" gains an extra tomahawk for every enemy kiled and every hit on big blue adds a max of one tomahawk each recharge. -Tucker's second skill = either 1. after each kill have invicibility for 5 sec? or 2. gain health after each kill -Ben's saber toss... needs to work -Marc needs an ultra... -ADD MAP BUTTON TO THE RETRY SCREEN!!! -change HP on mages on galaxyrise? -Hang was glitchy... didnt follow his target, stayed in one spot -Stagar needs more skills (wipeout - board flies off his feet when he gets hurt and damages enemies) -STICK LUKE NEEDS TO LAG... ensued by raging... and lots of tomahawk kills!!!! -Omar invincible once he starts attacking

-stats screen hover text, bg make darker -stat screen 100% reflects different levels -HUD.marker carries over different levels, due to depth swap (above boss marker) -HUD.try flag left over, win screen ***Check bonus fighters as bonus requirement ***Make bonus objective text higher -Whiteout change initial hit position (add isNoob) -bluish fighters add intro text *Pedro + Matt = Speed build -UltraCharge being set to NaN -PrevTry markers disappear in later levels. *James + Sean Upg2 = Better recharge ***Check Data Wall bonus check. ***Galaxyrise bonus objective 2 unhoverable. ***Bonus Array needs to be longer. -Boss hitbox exploited by kamikaze. ***Final boss doesn't die. -Remove info button from first level. ---Michael Line abused. ---Reset best score array upon hardmode. ---Level "Lane" super spawning drabs Add more enemies to hokieboss. ---Speed cap on kamikaze. Make effect affect left ally? Add a "Not yet" button to NG+. Josh plays animation when BB is on mobile. test hang ultra test sean tele boost GLITCH boss, prevtries flags wrong position (inverted) -

**************************** - NO backup during boss 1 - Map button doesn't appear - Left over flag - Autumnus win message ng+ - Autumnus ng + always wins, make it longer - Autumnus ng+ more trees - Reduce autumnus to 27 trees - Combo = Addison + Luke - Combo = Michael + James + Sean - Combo =Ben, Eric (Squad Spec), Luke, Dan, Waqas, Stewart - 20 minutes of animation....? - Double HP of Bluish Fighters Hard mode - BitLand 45 enemies only - BitLand unlocked Staddison by accident - Luna Prison percentage incorrect - Hang recharge glitch - Unlock michael twice - Boss cant reach Andrew left side - Boss Eyeball not large enough - Boss NG+ still doesn't die - Invincible mage doesnt disappear - Coupon doesnt appear - Ether Lord should give 2 tokens on first try - Ultra during boss messes up BG - Double check bonus characters appear in shop - Token for 50% progress unlocks

*************************** smash hit too loud reflector too loud beepA B too loud sabers lil loud sword slice too loud metal plate too loud metal hit too loud soften thudshot add flash glitch