Bitland

Bitland is the 16th level in the Slush Invaders Game, directly after the Bluish Fighters boss fight. Here the Slush Fighters are sent to a pixel world with hostile enemies.

Slush Invaders: Game
Previous Level: Bluish Fighters

The Slush Invaders now have to defeat the Blue Bits, Blue pixel enemies that are used to harass prisoners, in which a certain number of them are needed to be defeated. The easiest and the fastest is to use Stucker's Ultra, Blade Flurry in which he throws multiple blades, thus hitting the Blue Bits on the screen. This is the currently the only level that features the Blue Bits.

Next Level: Data Wall

Getting Captured
After defeating the Bluish Fighters,  Standrew  examines the paint bucket Big Blue used to create them. Abruptly, Big Blue grabs a Pokeball and traps the Slush Defenders within a strange digital world populated by Blue Bits.

Pixelated 1-D Mayhem
Getting captured by  Big Blue, the leader and the mastermind of the invasion with a Pokeball,  Standrew  and the fighters are trapped inside it. They now fight the Blue Bits, in which there is a certain number of them are needed to be destroyed. When done beating the Blue Bits, they find Staddison, rescue him and resume their journey out of the Pokeball.

Enemies

 * Blue Bits (new and ONLY appearance)

Unlockables

 * Staddison
 * DANAGE+++ (Stick Dan's bonus upgrade)

Bonus Objectives

 * Beat the level in 80 seconds.
 * Strategy: Use multi-target fighters like Ben Stickobi, Steric, and Westick (for extra fun, add the Fast Phoenix combo and a heavily powered-up Stick JK). If there are any leftover spaces, fill them with fast attackers like Stedro and Sthomas. To make things quicker, use Stucker's Ultra when there are lots of Blue Bits on the screen to knock them all out at once.

Song

 * Endless Light made by mooseymaniac.

​Trivia

 * This is the only level that features Blue Bits and also the only level to not feature Big Blue or any of the other Invaders.
 * The level completion text is "A Torrent of Bits".
 * If the level goes far enough, 8-bit renderizations of certain fighters (Sthang, Marcstick, Westick, Stedro, Ben Stickobi, Steric, Stick Brian and Stucker) will appear in the background, fighting against Blues.
 * All of the Slush Fighters' color goes to their primary color with no outlining, not including the characters that don't have an outlining.
 * Additionally, any fighter who holds a weapon will have their gear turn into their exact same base color.
 * This level can cause the player's game to lag due to the large number of enemies appearing at once and the animated background of the level.
 * This level isn't exactly what an actual Pokeball looks like.
 * It means that this level is either a parody or a reference to the game where the item came from.
 * The level may actually be considered as a hint towards some unused fighters in the team, with one being an avid fan of the Pokemon Franchise, much like how the other Slush Fighters are inspired from their real life counterpart's favorite hobbies.
 * This is one of the levels you play through in the StickMenCaptureBalls, the other being Data Wall.
 * The Slush Fighters were the only ones to not be seen as pixels that were animated.
 * This level probably has the most number of fightable enemies in the entire game with about 20 to 35 enemies appearing at the same time.
 * A glitch may occur in this level, wherein some of the Slush Fighters may revert back to their actual appearance instead of their supposed appearance in this level.